SCUF | RUST x0.5 | Events
Online 31.163.205.44:28015 checked 14m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 22 Oct, 05:02 UTC 06:02 UK · 6d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 21 Oct, 17:42 UTC 18:42 UK · 7d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Thu 1 Oct, 18:03 UTC FW 19:03 UK · 27d agoForce wipe delivered
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 20 days
- Players before
- 0
-
Wed 30 Sep, 17:12 UTC 18:12 UK · 28d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Fri 18 Sep, 08:06 UTC 09:06 UK · 40d agoWipe delivered
- Peak
- 8
- Crowd
- halved by day 3
- Lasted
- 12.4 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 12 / 700
- RustSpain.com | EU Main 0 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Player count
How does SCUF | RUST x0.5 | Events compare with other Rust servers in the rankings?
In the top 27% of all ranked servers sits SCUF | RUST x0.5 | Events, at #6,110 on hours played over seven days.
How many players are on SCUF | RUST x0.5 | Events right now?
Checking now: 1 players on 100 slots at SCUF | RUST x0.5 | Events. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 16:00 UTC with an average of 2 players.
Rules and settings
On what map does SCUF | RUST x0.5 | Events take place?
Generated by the game with seed 943512430, the procedural map on SCUF | RUST x0.5 | Events is size 3,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for SCUF | RUST x0.5 | Events?
You get 0.5x gather on SCUF | RUST x0.5 | Events, going by its name. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. Vanilla is the label it uses for itself: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.
Server details
What location does SCUF | RUST x0.5 | Events run from?
There is no region published for SCUF | RUST x0.5 | Events. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 31.163.205.44:28015 is its address.
What is the performance like on SCUF | RUST x0.5 | Events?
The 48-hour average for server fps stands at 151, never dipping below 91. Buildings, deployables and all the rest of the world pushed its entity count as high as 74,828. 2,857 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
How reliable is SCUF | RUST x0.5 | Events, and is it currently online?
You can find SCUF | RUST x0.5 | Events online at present. The uptime it reports puts its last restart at about 50 minutes ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is SCUF | RUST x0.5 | Events using?
Rust network protocol 2635 and build 168909 on Linux is what SCUF | RUST x0.5 | Events runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on SCUF | RUST x0.5 | Events?
2 players is the average peak across its recent wipes. 6 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 2.5 it had fallen below half where the crowd did not hold.
On what schedule does SCUF | RUST x0.5 | Events reset its map?
There is no next wipe to predict for SCUF | RUST x0.5 | Events: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 6 days 23 hours have passed since this world was made.
Tags and listings
Where does SCUF | RUST x0.5 | Events appear in Rust Wipe Tracker lists and filters?
You will find SCUF | RUST x0.5 | Events on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on SCUF | RUST x0.5 | Events?
gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags SCUF | RUST x0.5 | Events publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join SCUF | RUST x0.5 | Events?
Enter client.connect 31.163.205.44:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.