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Network live 11,617 servers online 35,735 players aboard 74 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Inferno PvE

Online 31.17.138.167:28015 checked 12m ago

moddedcarbonpve
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
17-day averagepeak 3
#4,653ranktop 21%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 25 Oct, 19:18 UTC 19:18 UK · 3d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average 169 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average 98 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average 52 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average 56 / 200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average 31 / 300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average 26 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Inferno PvE against other Rust servers?

In the top 21% of all ranked servers sits Inferno PvE, at #4,653 on hours played over seven days.

Is Inferno PvE busy at the moment?

Checking now: 0 players on 10 slots at Inferno PvE. The seven-day figures show an average of 1 players and a peak of 3. The busiest hour over the last 48 hours was 21:00 UTC, averaging 2 players.

Rules and settings

Which map is active on Inferno PvE?

The game generates the procedural map on Inferno PvE at size 4,500 with seed 937701272. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Inferno PvE?

No gather rate appears in the name of Inferno PvE. 8 players is the group limit, since the game's default applies. pve is the mode, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of Inferno PvE?

There is no region published for Inferno PvE. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 31.17.138.167:28015.

Does Inferno PvE perform well?

The 48-hour average for server fps stands at 111, never dipping below 83. The world held as many as 115,965 entities: buildings, deployables and the rest. Memory use peaked at 4,783 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Inferno PvE up, and how good is its uptime?

You can find Inferno PvE online at present. Its reported uptime suggests a restart roughly 3 days 9 hours ago. 93% is the uptime for the last 4 full days, up for 89 of 96 hours. It was first seen by Rust Wipe Tracker on 24 October 2026.

On what Rust version does Inferno PvE operate?

On Linux, Inferno PvE runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does Inferno PvE handle its wipe days?

The average busiest point of its recent wipes was 3 players. On the latest wipe, 5 hours passed before the crowd peaked.

How often does Inferno PvE wipe, and at what times?

Its rhythm cannot yet be told: too few of Inferno PvE's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 3 days 11 hours.

Tags and listings

Where does Inferno PvE appear in Rust Wipe Tracker lists and filters?

You will find Inferno PvE on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on Inferno PvE?

Read off the game's server browser, the tags for Inferno PvE are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): There's no player combat; the world itself is the threat; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to Inferno PvE?

Enter client.connect 31.17.138.167:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.