Stevie's Wonderworld
Offline 31.17.222.97:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 468 / 575
- Rustoria.co - EU East Long 280 / 400
- Rusty Moose |EU Main| 40 / 250
- Rustoria.co - EU Main 34 / 250
- Rustafied.com - EU Friday 84 / 150
- Rustoria.co - EU East Medium 104 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of Stevie's Wonderworld against other Rust servers?
Over the past seven days, Stevie's Wonderworld has climbed to #8,717 for player hours, putting it in the top 39% of all ranked servers.
What is the current population on Stevie's Wonderworld?
At the moment Stevie's Wonderworld is offline, having last been seen 25 hours ago. Averaged over the past week: 2 players, peaking at 3. The busiest hour over the last 48 hours was 19:00 UTC, averaging 2 players.
Rules and settings
On what map does Stevie's Wonderworld take place?
The map on Stevie's Wonderworld is procedural, produced by the game.
Which settings and rules apply on Stevie's Wonderworld?
You will not find a gather rate in the name of Stevie's Wonderworld. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is Stevie's Wonderworld based?
No region is published by Stevie's Wonderworld. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 31.17.222.97:28015.
What is the uptime of Stevie's Wonderworld, and is it online?
Stevie's Wonderworld is offline at the moment, with the last sighting 25 hours ago. 5% is the uptime for the last 7 full days, up for 8 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 October 2026.
What Rust version is Stevie's Wonderworld using?
On Linux, Stevie's Wonderworld runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Stevie's Wonderworld wipe? What schedule does it follow?
To tell its rhythm we would need more of Stevie's Wonderworld's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 15 days 4 hours have passed since this world was made.
Tags and filters
Where does Stevie's Wonderworld appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Stevie's Wonderworld: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Stevie's Wonderworld?
The game's server browser picks up these Stevie's Wonderworld tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Stevie's Wonderworld?
Enter client.connect 31.17.222.97:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.