Test [Small & High Density]
Offline 31.180.138.222:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 180 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 84 / 700
- RustSpain.com | EU Main 349 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 238 / 700
Quick answers
From the figures on this page.
Player count
Where does Test [Small & High Density] place among Rust servers?
A seven-day player-hours count places Test [Small & High Density] at #14,281: the top 60% of every ranked server.
What is the current population on Test [Small & High Density]?
The last sighting of Test [Small & High Density] was 28 days 7 hours ago; it is offline right now.
Server rules
Which map is active on Test [Small & High Density]?
The game generates the procedural map that Test [Small & High Density] runs.
Which settings and rules apply on Test [Small & High Density]?
The name of Test [Small & High Density] gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does Test [Small & High Density] run from?
You will find no region published by Test [Small & High Density]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 31.180.138.222:28015 is its address.
What is the uptime of Test [Small & High Density], and is it online?
The current status for Test [Small & High Density] is offline, last seen 28 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 30 September 2026.
On what Rust version does Test [Small & High Density] operate?
On Windows, Test [Small & High Density] runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Test [Small & High Density] wipe? What schedule does it follow?
To tell its rhythm we would need more of Test [Small & High Density]'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 28 days 23 hours.
Server tags
Where does Test [Small & High Density] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Test [Small & High Density] are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Test [Small & High Density]?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Test [Small & High Density] publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Test [Small & High Density]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 31.180.138.222:28015.