Local Custom Map Server
Offline 31.183.226.162:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 394 / 500
- Rustoria.co - EU East Long 234 / 300
- Rusty Moose |EU Main| 43 / 250
- Rustoria.co - EU Main 30 / 250
- Rustafied.com - EU Friday 68 / 100
- Rustoria.co - EU East Medium 81 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of Local Custom Map Server against other Rust servers?
Over the past seven days, Local Custom Map Server has climbed to #14,545 for player hours, putting it in the top 61% of all ranked servers.
Is Local Custom Map Server busy at the moment?
The last sighting of Local Custom Map Server was 30 days 11 hours ago; it is offline right now.
Map and rules
On what map does Local Custom Map Server take place?
A procedural map, generated by the game, is what Local Custom Map Server runs.
What settings and rules should you know for Local Custom Map Server?
You will not find a gather rate in the name of Local Custom Map Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Local Custom Map Server run from?
There is no region published for Local Custom Map Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 31.183.226.162:28015 is its address.
What is the uptime of Local Custom Map Server, and is it online?
Local Custom Map Server is offline at the moment, with the last sighting 30 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 28 September 2026.
On what Rust version does Local Custom Map Server operate?
On Windows, Local Custom Map Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Local Custom Map Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Local Custom Map Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 31 days 1 hours have passed since this world was made.
Server tags
Where does Local Custom Map Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local Custom Map Server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local Custom Map Server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Local Custom Map Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Local Custom Map Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 31.183.226.162:28015.