LinuxGSM
Offline 31.215.227.163:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 5 Oct, 12:26 UTC 13:26 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 456 / 575
- Rustoria.co - EU East Long 434 / 475
- Rusty Moose |EU Main| 983 / 250
- Rustafied.com - EU Friday 61 / 100
- Rustoria.co - EU Main 982 / 250
- Rustoria.co - US Main 21 / 250
Quick answers
From the figures on this page.
Population
Where does LinuxGSM place among Rust servers?
Over the past seven days, LinuxGSM has climbed to #15,332 for player hours, putting it in the top 69% of all ranked servers.
Is LinuxGSM busy at the moment?
At the moment LinuxGSM is offline, having last been seen 9 days 17 hours ago.
Map and rules
What is the current map on LinuxGSM?
The game generates the procedural map that LinuxGSM runs.
Which settings and rules apply on LinuxGSM?
You will not find a gather rate in the name of LinuxGSM. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of LinuxGSM?
There is no region published for LinuxGSM. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 31.215.227.163:28015.
What is the uptime of LinuxGSM, and is it online?
LinuxGSM is offline at the moment, with the last sighting 9 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 5 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is LinuxGSM using?
The version on LinuxGSM is Rust network protocol 2634 and build 166652, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does LinuxGSM handle its wipe days?
1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.
When does LinuxGSM wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of LinuxGSM's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 24 days 3 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is LinuxGSM part of?
These Rust Wipe Tracker lists take LinuxGSM: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on LinuxGSM?
gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags LinuxGSM publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to LinuxGSM?
Enter client.connect 31.215.227.163:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.