LinuxGSM
Offline 31.223.51.53:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 221 / 275
- Rustoria.co - EU East Long 136 / 200
- Rusty Moose |EU Main| 26 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 28 / 100
- Rustoria.co - EU East Medium 13 / 200
Quick answers
From the figures on this page.
Player count
How does LinuxGSM compare with other Rust servers in the rankings?
A seven-day player-hours count places LinuxGSM at #16,970: the top 71% of every ranked server.
Is LinuxGSM busy at the moment?
At the moment LinuxGSM is offline, having last been seen 30 days 8 hours ago.
Map and rules
On what map does LinuxGSM take place?
Size 3,500 and seed 2141034373 define the procedural map LinuxGSM runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for LinuxGSM?
You will not find a gather rate in the name of LinuxGSM. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does LinuxGSM run from?
No region is published by LinuxGSM. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 31.223.51.53:28015.
How reliable is LinuxGSM, and is it currently online?
The current status for LinuxGSM is offline, last seen 30 days 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does LinuxGSM operate?
The version on LinuxGSM is Rust network protocol 2631 and build 157450, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does LinuxGSM wipe, and at what times?
To tell its rhythm we would need more of LinuxGSM's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 104 days 16 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is LinuxGSM part of?
The Rust Wipe Tracker lists that include LinuxGSM are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on LinuxGSM?
gmvanilla (Game mode): Survival in vanilla form; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): 8 per team, which is the default; v2631 (Protocol): Join only if your game runs protocol 2631; cs157450 (Build): It runs game build 157450; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags LinuxGSM publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join LinuxGSM?
Enter client.connect 31.223.51.53:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.