ServerName
Offline 31.23.109.153:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 145 / 250
- Rustoria.co - EU East Long 131 / 200
- Rusty Moose |EU Main| 15 / 250
- Rustoria.co - EU Main 19 / 250
- Rustafied.com - EU Friday 16 / 100
- Rustoria.co - EU East Medium 46 / 200
Quick answers
From the figures on this page.
Population
Where does ServerName place among Rust servers?
Over the past seven days, ServerName has climbed to #16,781 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on ServerName?
The last sighting of ServerName was 28 days 14 hours ago; it is offline right now.
Map and rules
What is the current map on ServerName?
The map on ServerName is procedural, produced by the game.
What settings and rules should you know for ServerName?
You will not find a gather rate in the name of ServerName. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is ServerName based?
No region is published by ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 31.23.109.153:28015.
What is the uptime of ServerName, and is it online?
The current status for ServerName is offline, last seen 28 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 30 September 2026.
On what Rust version does ServerName operate?
Rust network protocol 2633 and build 165217 on Windows is what ServerName runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does ServerName reset its map?
To tell its rhythm we would need more of ServerName's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 49 days 16 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is ServerName part of?
The Rust Wipe Tracker lists that include ServerName are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on ServerName?
gmrust (Game mode): Survival in standard Rust; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags ServerName publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join ServerName?
Enter client.connect 31.23.109.153:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.