InDev|MakeFun
Offline 31.43.151.33:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 11:19 UTC 12:19 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 33 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 49 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of InDev|MakeFun against other Rust servers?
A seven-day player-hours count places InDev|MakeFun at #15,180: the top 70% of every ranked server.
What is the current population on InDev|MakeFun?
At the moment InDev|MakeFun is offline, having last been seen 12 days 7 hours ago.
Server rules
Which map is active on InDev|MakeFun?
The game generates the procedural map that InDev|MakeFun runs.
What are the rules on InDev|MakeFun, and what settings does it run?
You will not find a gather rate in the name of InDev|MakeFun. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does InDev|MakeFun run from?
You will find no region published by InDev|MakeFun. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 31.43.151.33:28015 is its address.
Is InDev|MakeFun up, and how good is its uptime?
Offline for now: InDev|MakeFun was last seen 12 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 2 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does InDev|MakeFun operate?
On Windows, InDev|MakeFun runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How does InDev|MakeFun handle its wipe days?
The average busiest point of its recent wipes was 1 players. After 2 hours the latest wipe's crowd hit its peak.
On what schedule does InDev|MakeFun reset its map?
To tell its rhythm we would need more of InDev|MakeFun's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 25 days 17 hours.
Tags and filters
Where does InDev|MakeFun appear in Rust Wipe Tracker lists and filters?
You will find InDev|MakeFun on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on InDev|MakeFun?
The game's server browser picks up these InDev|MakeFun tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp15 (Max players): Slot count: 15; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to InDev|MakeFun?
Enter client.connect 31.43.151.33:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.