IKS[211 Devblog]
Offline 31.59.216.141:27015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 87 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 148 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 160 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player activity
How does IKS[211 Devblog] compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits IKS[211 Devblog], at #15,375 on hours played over seven days.
What is the current population on IKS[211 Devblog]?
The last sighting of IKS[211 Devblog] was 9 days 5 hours ago; it is offline right now.
Rules and settings
What settings and rules should you know for IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. VAC, the anti-cheat from Valve, is not active.
About the server
In which region is IKS[211 Devblog] based?
No region is published by IKS[211 Devblog]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 31.59.216.141:27015.
Is IKS[211 Devblog] up, and how good is its uptime?
Offline for now: IKS[211 Devblog] was last seen 9 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 20 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is IKS[211 Devblog] using?
The version on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does IKS[211 Devblog] wipe? What schedule does it follow?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 16 days 22 hours.
Tags and listings
Where does IKS[211 Devblog] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include IKS[211 Devblog] are: Modded Rust servers. On the server list, apply Type: Modded and it appears.
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): The server has 10 slots; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin are the tags IKS[211 Devblog] publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join IKS[211 Devblog]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 31.59.216.141:27015.