IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 41 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 35 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of IKS[211 Devblog] against other Rust servers?
A seven-day player-hours count places IKS[211 Devblog] at #13,072: the top 61% of every ranked server.
How many players are on IKS[211 Devblog] right now?
At the moment IKS[211 Devblog] is offline, having last been seen 15 days 1 hours ago.
Rules and settings
What settings and rules should you know for IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. The group limit goes unpublished. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. VAC, the anti-cheat from Valve, is not active.
About the server
What location does IKS[211 Devblog] run from?
No region is published by IKS[211 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 31.76.240.161:27015.
How reliable is IKS[211 Devblog], and is it currently online?
IKS[211 Devblog] is offline at the moment, with the last sighting 15 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is IKS[211 Devblog] using?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does IKS[211 Devblog] wipe, and at what times?
To tell its rhythm we would need more of IKS[211 Devblog]'s wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 16 days 3 hours.
Tags and filters
Where does IKS[211 Devblog] appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take IKS[211 Devblog]: Modded Rust servers. On the server list, apply Type: Modded and it appears.
What is the meaning of the server tags on IKS[211 Devblog]?
The game's server browser picks up these IKS[211 Devblog] tags: mp10 (Max players): Slot count: 10; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join IKS[211 Devblog]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 31.76.240.161:27015.