VendorAuditTest
Offline 31.77.232.53:28150 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 219 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 191 / 225
- RustSpain.com | EU Main 34 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 194 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 65 / 1000
Quick answers
From the figures on this page.
Player count
How does VendorAuditTest compare with other Rust servers in the rankings?
Over the past seven days, VendorAuditTest has climbed to #15,843 for player hours, putting it in the top 72% of all ranked servers.
Is VendorAuditTest busy at the moment?
At the moment VendorAuditTest is offline, having last been seen 16 days 9 hours ago.
Server rules
What is the current map on VendorAuditTest?
The game generates the procedural map that VendorAuditTest runs.
What settings and rules should you know for VendorAuditTest?
No gather rate appears in the name of VendorAuditTest. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is VendorAuditTest based?
You will find no region published by VendorAuditTest. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 31.77.232.53:28150.
What is the uptime of VendorAuditTest, and is it online?
VendorAuditTest is offline at the moment, with the last sighting 16 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 11 October 2026.
On what Rust version does VendorAuditTest operate?
Rust network protocol 2634 and build 167231 on Linux is what VendorAuditTest runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does VendorAuditTest wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of VendorAuditTest's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 19 days 6 hours.
Server tags
Where does VendorAuditTest appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include VendorAuditTest are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on VendorAuditTest?
Read off the game's server browser, the tags for VendorAuditTest are: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to VendorAuditTest?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 31.77.232.53:28150.