Skip to the page
Network live 11,819 servers online 71,592 players aboard 140 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 10m ago

biweekly wipes moddedoxide
Tracking number · connect
Wipe progress · wiped 16d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Sun 1 Nov, 00:37 UK Sun 1 Nov, 00:37 UTC in 4d 2h · low confidence
0/ 50 players now 0% full
07-day averagepeak –
#15,404ranktop 69%
16d agolast wipebiweekly schedule
4d 2hnext wipeSun 1 Nov, 00:37 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next delivery expected

Next wipe Sunday 1 November, 00:37 UTC · 00:37 UK, in 4d 2h.

Every 3 weeks on Sunday at 00:37 UTC · low confidence
21 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 4d 2hSun 1 Nov, 00:37 UTC00:37 UK
  2. 8d 21hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 25d 2hSun 22 Nov, 00:37 UTC00:37 UK
  4. 36d 21hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 1 Nov, 00:37 UTC00:37 UK · in 4d 2h
    Next wipe expected · every 3 weeks on Sunday at 00:37 UTC
  2. Sun 11 Oct, 00:37 UTC 01:37 UK · 16d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Sun 20 Sep, 00:44 UTC 01:44 UK · 37d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    21 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average 42 / 100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 19 on average 2 / 100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average 5 / 200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average 12 / 200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average 8 / 50
  6. [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 5 on average 1 / 50
Help desk

Quick answers

From the figures on this page.

Population

Where does HGNetworks Rust Server (In Dev) place among Rust servers?

In the top 69% of all ranked servers sits HGNetworks Rust Server (In Dev), at #15,404 on hours played over seven days.

What is the current population on HGNetworks Rust Server (In Dev)?

Checking now: 0 players on 50 slots at HGNetworks Rust Server (In Dev). For the last seven days the average player count was 0.

Server rules

On what map does HGNetworks Rust Server (In Dev) take place?

The game generates the procedural map on HGNetworks Rust Server (In Dev) at size 2,200 with seed 6738. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on HGNetworks Rust Server (In Dev), and what settings does it run?

You will not find a gather rate in the name of HGNetworks Rust Server (In Dev). 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does HGNetworks Rust Server (In Dev) run from?

There is no region published for HGNetworks Rust Server (In Dev). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 31.97.14.111:28015.

How smoothly does HGNetworks Rust Server (In Dev) run?

Averaged over the last 48 hours, server fps was 30, with a low of 24. The world held as many as 21,220 entities: buildings, deployables and the rest. 1,755 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is HGNetworks Rust Server (In Dev) up, and how good is its uptime?

HGNetworks Rust Server (In Dev) is up and online at the moment. Its reported uptime suggests a restart roughly 2 days 19 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does HGNetworks Rust Server (In Dev) operate?

On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What happens on HGNetworks Rust Server (In Dev) when wipe day arrives?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does HGNetworks Rust Server (In Dev) reset its map?

Wipes at HGNetworks Rust Server (In Dev) come every 3 weeks on Sunday at 00:37 UTC. You can expect its next wipe on Sunday 1 November at 00:37 UTC. You are playing a world created 16 days 21 hours. Its tags give the wipe schedule as every two weeks.

Tags and filters

On Rust Wipe Tracker, which lists and filters is HGNetworks Rust Server (In Dev) part of?

You will find HGNetworks Rust Server (In Dev) on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on HGNetworks Rust Server (In Dev)?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags HGNetworks Rust Server (In Dev) publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What steps do you take to join HGNetworks Rust Server (In Dev)?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 31.97.14.111:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.