HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC · 00:37 UK, in 4d 2h.
Every 3 weeks on Sunday at 00:37 UTC · low confidenceComing wipes
- 4d 2hSun 1 Nov, 00:37 UTC00:37 UK
- 8d 21hThu 5 Nov, 19:00 UTC19:00 UKFW
- 25d 2hSun 22 Nov, 00:37 UTC00:37 UK
- 36d 21hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 1 Nov, 00:37 UTC00:37 UK · in 4d 2hNext wipe expected · every 3 weeks on Sunday at 00:37 UTC
-
Sun 11 Oct, 00:37 UTC 01:37 UK · 16d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 20 Sep, 00:44 UTC 01:44 UK · 37d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 21 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 42 / 100
- [JP]初心者PVPサーバー|RaidTime・ Events 2 / 100
- СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 5 / 200
- RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ 12 / 200
- Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out 8 / 50
- [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) 1 / 50
Quick answers
From the figures on this page.
Population
Where does HGNetworks Rust Server (In Dev) place among Rust servers?
In the top 69% of all ranked servers sits HGNetworks Rust Server (In Dev), at #15,404 on hours played over seven days.
What is the current population on HGNetworks Rust Server (In Dev)?
Checking now: 0 players on 50 slots at HGNetworks Rust Server (In Dev). For the last seven days the average player count was 0.
Server rules
On what map does HGNetworks Rust Server (In Dev) take place?
The game generates the procedural map on HGNetworks Rust Server (In Dev) at size 2,200 with seed 6738. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on HGNetworks Rust Server (In Dev), and what settings does it run?
You will not find a gather rate in the name of HGNetworks Rust Server (In Dev). 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does HGNetworks Rust Server (In Dev) run from?
There is no region published for HGNetworks Rust Server (In Dev). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 31.97.14.111:28015.
How smoothly does HGNetworks Rust Server (In Dev) run?
Averaged over the last 48 hours, server fps was 30, with a low of 24. The world held as many as 21,220 entities: buildings, deployables and the rest. 1,755 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
Is HGNetworks Rust Server (In Dev) up, and how good is its uptime?
HGNetworks Rust Server (In Dev) is up and online at the moment. Its reported uptime suggests a restart roughly 2 days 19 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does HGNetworks Rust Server (In Dev) operate?
On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on HGNetworks Rust Server (In Dev) when wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does HGNetworks Rust Server (In Dev) reset its map?
Wipes at HGNetworks Rust Server (In Dev) come every 3 weeks on Sunday at 00:37 UTC. You can expect its next wipe on Sunday 1 November at 00:37 UTC. You are playing a world created 16 days 21 hours. Its tags give the wipe schedule as every two weeks.
Tags and filters
On Rust Wipe Tracker, which lists and filters is HGNetworks Rust Server (In Dev) part of?
You will find HGNetworks Rust Server (In Dev) on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the tags on HGNetworks Rust Server (In Dev)?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags HGNetworks Rust Server (In Dev) publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join HGNetworks Rust Server (In Dev)?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 31.97.14.111:28015.