Private Test Server
Offline 34.155.3.231:28015 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 222 / 250
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU East Long 130 / 200
- Rustoria.co - EU East Medium 44 / 200
- Rustafied.com - EU Friday 41 / 100
Quick answers
From the figures on this page.
Player count
Where does Private Test Server place among Rust servers?
In the top 68% of all ranked servers sits Private Test Server, at #15,502 on hours played over seven days.
What is the current population on Private Test Server?
At the moment Private Test Server is offline, having last been seen 36 days 10 hours ago.
Map and rules
Which map is active on Private Test Server?
The game generates the procedural map on Private Test Server at size 3,000 with seed 1042791909. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on Private Test Server?
The name of Private Test Server gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Private Test Server?
No region is published by Private Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 34.155.3.231:28015.
Is Private Test Server up, and how good is its uptime?
The current status for Private Test Server is offline, last seen 36 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 15 September 2026.
On what Rust version does Private Test Server operate?
On Linux, Private Test Server runs Rust network protocol 2632 and build 161125. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Private Test Server wipe? What schedule does it follow?
There are too few of Private Test Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 69 days 7 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Private Test Server part of?
These Rust Wipe Tracker lists take Private Test Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Private Test Server?
gmvanilla (Game mode): Vanilla survival gameplay; mp3 (Max players): Slot count: 3; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): Protocol 2632 is required; a different version can't join; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags Private Test Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Private Test Server?
Enter client.connect 34.155.3.231:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
