Skip to the page
Network live 11,680 servers online 52,558 players aboard 137 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Savage's Primrust - LOCAL TEST

Offline 35.132.96.40:28015 checked 7d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 7d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,344ranktop 69%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 21 Oct, 23:14 UTC 00:14 UK · 7d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct, 20:43 UTC 21:43 UK · 9d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average 1 / 50
  2. [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average 13 / 400
  3. [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average 16 / 400
  4. JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average 1 / 120
  5. JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average 1 / 120
  6. Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average 2 / 100
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Savage's Primrust - LOCAL TEST against other Rust servers?

In the top 69% of all ranked servers sits Savage's Primrust - LOCAL TEST, at #15,344 on hours played over seven days.

What is the current population on Savage's Primrust - LOCAL TEST?

At the moment Savage's Primrust - LOCAL TEST is offline, having last been seen 7 days 10 hours ago.

Map and rules

What is the current map on Savage's Primrust - LOCAL TEST?

The map on Savage's Primrust - LOCAL TEST is procedural, produced by the game.

Which settings and rules apply on Savage's Primrust - LOCAL TEST?

The name of Savage's Primrust - LOCAL TEST gives no gather rate. Up to 8 players can join a group, the default for the game. primitive is the mode, bows, spears and melee instead of guns. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of Savage's Primrust - LOCAL TEST?

There is no region published for Savage's Primrust - LOCAL TEST. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 35.132.96.40:28015.

What is the uptime of Savage's Primrust - LOCAL TEST, and is it online?

Offline for now: Savage's Primrust - LOCAL TEST was last seen 7 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 26 September 2026.

On what Rust version does Savage's Primrust - LOCAL TEST operate?

On Windows, Savage's Primrust - LOCAL TEST runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does Savage's Primrust - LOCAL TEST handle its wipe days?

0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.

On what schedule does Savage's Primrust - LOCAL TEST reset its map?

There are too few of Savage's Primrust - LOCAL TEST's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 7 days 10 hours have passed since this world was made.

Tags and filters

Where does Savage's Primrust - LOCAL TEST appear in Rust Wipe Tracker lists and filters?

You will find Savage's Primrust - LOCAL TEST on the following Rust Wipe Tracker lists: Modded Rust servers and Primitive Rust servers, tracked. On the server list, apply Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

How should you read the tags on Savage's Primrust - LOCAL TEST?

gmprimitive (Game mode): No guns in Primitive: bows, spears and melee only; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags Savage's Primrust - LOCAL TEST publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What is the process to join Savage's Primrust - LOCAL TEST?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 35.132.96.40:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns in Primitive: bows, spears and melee only.
mp10
Max players The server has 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.