Mars Colony LOCAL DEVELOPMENT
Offline 37.142.145.147:28115 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 72 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 71 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- RustSpain.com | EU Main 18 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9 / 1000
Quick answers
From the figures on this page.
Population
How does Mars Colony LOCAL DEVELOPMENT compare with other Rust servers in the rankings?
Over the past seven days, Mars Colony LOCAL DEVELOPMENT has climbed to #15,230 for player hours, putting it in the top 70% of all ranked servers.
How many players are on Mars Colony LOCAL DEVELOPMENT right now?
The last sighting of Mars Colony LOCAL DEVELOPMENT was 14 days 2 hours ago; it is offline right now.
Server rules
What are the rules on Mars Colony LOCAL DEVELOPMENT, and what settings does it run?
The name of Mars Colony LOCAL DEVELOPMENT gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched off.
Server details
In which region is Mars Colony LOCAL DEVELOPMENT based?
No region is published by Mars Colony LOCAL DEVELOPMENT. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 37.142.145.147:28115 is its address.
What is the uptime of Mars Colony LOCAL DEVELOPMENT, and is it online?
Mars Colony LOCAL DEVELOPMENT is offline at the moment, with the last sighting 14 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 10 October 2026.
What Rust version is Mars Colony LOCAL DEVELOPMENT using?
The version on Mars Colony LOCAL DEVELOPMENT is Rust network protocol 2634 and build 167398, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does Mars Colony LOCAL DEVELOPMENT wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Mars Colony LOCAL DEVELOPMENT's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 18 days 11 hours.
Tags and filters
Where does Mars Colony LOCAL DEVELOPMENT appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Mars Colony LOCAL DEVELOPMENT are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Mars Colony LOCAL DEVELOPMENT?
The game's server browser picks up these Mars Colony LOCAL DEVELOPMENT tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Mars Colony LOCAL DEVELOPMENT?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 37.142.145.147:28115.