Event Testing OT
Offline 37.148.220.87:28045 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 145 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 168 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 76 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 34 / 1000
Quick answers
From the figures on this page.
Player count
Where does Event Testing OT place among Rust servers?
Over the past seven days, Event Testing OT has climbed to #15,498 for player hours, putting it in the top – of all ranked servers.
How many players are on Event Testing OT right now?
The last sighting of Event Testing OT was 41 days 19 hours ago; it is offline right now.
Rules and settings
What is the current map on Event Testing OT?
A procedural map, generated by the game, is what Event Testing OT runs.
Which settings and rules apply on Event Testing OT?
You will not find a gather rate in the name of Event Testing OT. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What location does Event Testing OT run from?
No region is published by Event Testing OT. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 37.148.220.87:28045.
How reliable is Event Testing OT, and is it currently online?
Event Testing OT is offline at the moment, with the last sighting 41 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Event Testing OT operate?
The version on Event Testing OT is Rust network protocol 2632 and build 161125, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Event Testing OT wipe, and at what times?
Its rhythm cannot yet be told: too few of Event Testing OT's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 63 days 13 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Event Testing OT part of?
These Rust Wipe Tracker lists take Event Testing OT: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Event Testing OT?
Read off the game's server browser, the tags for Event Testing OT are: gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Event Testing OT?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 37.148.220.87:28045.