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Network live 11,873 servers online 96,345 players aboard 382 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 11d ago

vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak –
#15,280ranktop 70%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 17:51 UTC FW 18:51 UK · 27d ago
    Force wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct, 11:15 UTC 12:15 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  3. Mon 28 Sep, 08:21 UTC 09:21 UK · 31d ago
    Wipe delivered
    Peak
    8
    Crowd
    –
    Lasted
    3.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 123 / 100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 187 / 225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 83 / 700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average 256 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average 350 / 350
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 24 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does [EU] SINMAS DEV SERVER compare with other Rust servers in the rankings?

In the top 70% of all ranked servers sits [EU] SINMAS DEV SERVER, at #15,280 on hours played over seven days.

Is [EU] SINMAS DEV SERVER busy at the moment?

At the moment [EU] SINMAS DEV SERVER is offline, having last been seen 11 days 20 hours ago.

Map and rules

Which map is active on [EU] SINMAS DEV SERVER?

Generated by the game with seed 1337, the procedural map on [EU] SINMAS DEV SERVER is size 3,400. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.

What settings and rules should you know for [EU] SINMAS DEV SERVER?

The name of [EU] SINMAS DEV SERVER gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The vanilla label is one it applies to itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is [EU] SINMAS DEV SERVER based?

The name of [EU] SINMAS DEV SERVER points to Europe, though no region tag is published. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 37.187.132.91:28115 is its address.

What is the uptime of [EU] SINMAS DEV SERVER, and is it online?

Offline for now: [EU] SINMAS DEV SERVER was last seen 11 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is [EU] SINMAS DEV SERVER using?

On Linux, [EU] SINMAS DEV SERVER runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

How does [EU] SINMAS DEV SERVER handle its wipe days?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does [EU] SINMAS DEV SERVER reset its map?

No next wipe can be predicted for [EU] SINMAS DEV SERVER, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 27 days 22 hours.

Tags and listings

Where does [EU] SINMAS DEV SERVER appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include [EU] SINMAS DEV SERVER are: Rust servers in Europe and Modded Rust servers. On the server list, apply Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

How should you read the tags on [EU] SINMAS DEV SERVER?

The game's server browser picks up these [EU] SINMAS DEV SERVER tags: gmvanilla (Game mode): Vanilla survival gameplay; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join [EU] SINMAS DEV SERVER?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 37.187.132.91:28115. You will find its website at https://sinmas.eu.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp0
Max players Slot count: 0.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.