GFTS#1
Offline 37.212.9.181:28015 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 504 / 575
- Rustoria.co - EU East Long 324 / 400
- Rusty Moose |EU Main| 40 / 250
- Rustoria.co - EU Main 33 / 250
- Rustafied.com - EU Friday 99 / 150
- Rustoria.co - EU East Medium 120 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of GFTS#1 against other Rust servers?
In the top 61% of all ranked servers sits GFTS#1, at #14,529 on hours played over seven days.
What is the current population on GFTS#1?
The last sighting of GFTS#1 was 29 days 6 hours ago; it is offline right now.
Server rules
What is the current map on GFTS#1?
A procedural map, generated by the game, is what GFTS#1 runs.
What settings and rules should you know for GFTS#1?
You will not find a gather rate in the name of GFTS#1. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is GFTS#1 based?
No region is published by GFTS#1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 37.212.9.181:28015 is its address.
How reliable is GFTS#1, and is it currently online?
GFTS#1 is offline at the moment, with the last sighting 29 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 29 September 2026.
On what Rust version does GFTS#1 operate?
The version on GFTS#1 is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does GFTS#1 wipe, and at what times?
To tell its rhythm we would need more of GFTS#1's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 29 days 7 hours.
Server tags
Where does GFTS#1 appear across the Rust Wipe Tracker lists and filters?
You will find GFTS#1 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on GFTS#1?
The game's server browser picks up these GFTS#1 tags: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): It holds 3 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join GFTS#1?
Enter client.connect 37.212.9.181:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.