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Network live 11,682 servers online 55,436 players aboard 101 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Offline Multiplayer Simulation

Offline 37.221.100.92:28015 checked 38d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 39d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,405rankno region published
39d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 19 Sep, 08:18 UTC 09:18 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 18 Sep, 13:53 UTC 14:53 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 153 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 122 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 189 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 121 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 11 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 49 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Offline Multiplayer Simulation against other Rust servers?

A seven-day player-hours count places Offline Multiplayer Simulation at #15,405: the top – of every ranked server.

What is the current population on Offline Multiplayer Simulation?

The last sighting of Offline Multiplayer Simulation was 38 days 19 hours ago; it is offline right now.

Map and rules

Which map is active on Offline Multiplayer Simulation?

The game generates the procedural map that Offline Multiplayer Simulation runs.

What settings and rules should you know for Offline Multiplayer Simulation?

The name of Offline Multiplayer Simulation gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of Offline Multiplayer Simulation?

No region is published by Offline Multiplayer Simulation. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 37.221.100.92:28015 is its address.

Is Offline Multiplayer Simulation up, and how good is its uptime?

Offline Multiplayer Simulation is offline at the moment, with the last sighting 38 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 17 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Offline Multiplayer Simulation operate?

Rust network protocol 2633 and build 164530 on Windows is what Offline Multiplayer Simulation runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on Offline Multiplayer Simulation?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does Offline Multiplayer Simulation reset its map?

Its rhythm cannot yet be told: too few of Offline Multiplayer Simulation's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 39 days 1 hours.

Tags and listings

Where does Offline Multiplayer Simulation appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Offline Multiplayer Simulation: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Offline Multiplayer Simulation?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags Offline Multiplayer Simulation publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join Offline Multiplayer Simulation?

Enter client.connect 37.221.100.92:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Join only if your game runs protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.