KL TEST kp - do not join
Offline 37.228.252.103:28315 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 121 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23 / 1000
Quick answers
From the figures on this page.
Player activity
Where does KL TEST kp - do not join place among Rust servers?
A seven-day player-hours count places KL TEST kp - do not join at #16,943: the top 71% of every ranked server.
What is the current population on KL TEST kp - do not join?
At the moment KL TEST kp - do not join is offline, having last been seen 31 days 13 hours ago.
Map and rules
Which map is active on KL TEST kp - do not join?
The game generates the procedural map that KL TEST kp - do not join runs.
Which settings and rules apply on KL TEST kp - do not join?
You will not find a gather rate in the name of KL TEST kp - do not join. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What location does KL TEST kp - do not join run from?
No region is published by KL TEST kp - do not join. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 37.228.252.103:28315 is its address.
What is the uptime of KL TEST kp - do not join, and is it online?
Offline for now: KL TEST kp - do not join was last seen 31 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 27 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does KL TEST kp - do not join operate?
Rust network protocol 2633 and build 165217 on Windows is what KL TEST kp - do not join runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does KL TEST kp - do not join reset its map?
There are too few of KL TEST kp - do not join's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 31 days 16 hours.
Tags and filters
Where does KL TEST kp - do not join appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take KL TEST kp - do not join: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on KL TEST kp - do not join?
The game's server browser picks up these KL TEST kp - do not join tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join KL TEST kp - do not join?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 37.228.252.103:28315.