Waterworld
Online EU 37.26.136.61:28115 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 16:19 UTC · 16:19 UK, in 6d 11h.
Its biweekly schedule tag · low confidenceComing wipes
- 6d 11hTue 3 Nov, 16:19 UTC16:19 UK
- 8d 13hThu 5 Nov, 19:00 UTC19:00 UKFW
- 20d 11hTue 17 Nov, 16:19 UTC16:19 UK
- 34d 11hTue 1 Dec, 16:19 UTC16:19 UK
- 36d 13hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 3 Nov, 16:19 UTC16:19 UK · in 6d 11hNext wipe expected · its biweekly schedule tag
-
Tue 20 Oct, 16:19 UTC 17:19 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How does Waterworld compare with other Rust servers in the rankings?
Ranked #12,932 on player hours over the last seven days, Waterworld is #2,433 in Europe and in the top 58% of all ranked servers.
Is Waterworld busy at the moment?
Checking now: 0 players on 100 slots at Waterworld. The seven-day figures show an average of 0 players and a peak of 1.
Map and rules
Which map is active on Waterworld?
The game generates the procedural map on Waterworld at size 2,500 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Moldova_X1000.
What settings and rules should you know for Waterworld?
You will not find a gather rate in the name of Waterworld. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. By its own description it is vanilla: unchanged rates, kits and rules: Facepunch's standard game. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of Waterworld?
With its EU tag, Waterworld places itself in Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 37.26.136.61:28115.
Does Waterworld perform well?
Averaged over the last 48 hours, server fps was 57, with a low of 42. The world held as many as 49,554 entities: buildings, deployables and the rest. The highest memory reading was 3,051 MB. Players feel a rising entity count and low fps as lag.
What is the uptime of Waterworld, and is it online?
You can find Waterworld online at present. About 6 days 16 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. 19 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Waterworld operate?
Rust network protocol 2634 and build 167781 on Windows is what Waterworld runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on Waterworld when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak.
How often does Waterworld wipe, and at what times?
Since the record holds too few of Waterworld's wipes to confirm the schedule, the prediction goes by its tag. You can expect its next wipe on Tuesday 3 November at 16:19 UTC. The world it is running was made 7 days 12 hours. In its tags it posts a wipe every two weeks.
Tags and filters
Where does Waterworld appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Waterworld are: Rust servers in Europe and Modded Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the tags on Waterworld?
gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Server browser category: Europe are the tags Waterworld publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join Waterworld?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 37.26.136.61:28115.