RustFightScenario dev
Offline 37.65.175.124:28015 checked 38d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 654 / 675
- Rustoria.co - EU East Long 439 / 425
- Rustoria.co - EU Main 42 / 250
- Rusty Moose |EU Main| 47 / 250
- Rustoria.co - EU East Medium 174 / 200
- Rustafied.com - EU Friday 112 / 125
Quick answers
From the figures on this page.
Player count
What is the ranking of RustFightScenario dev against other Rust servers?
In the top – of all ranked servers sits RustFightScenario dev, at #15,412 on hours played over seven days.
Is RustFightScenario dev busy at the moment?
At the moment RustFightScenario dev is offline, having last been seen 38 days 22 hours ago.
Map and rules
What is the current map on RustFightScenario dev?
A procedural map, generated by the game, is what RustFightScenario dev runs.
Which settings and rules apply on RustFightScenario dev?
No gather rate appears in the name of RustFightScenario dev. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does RustFightScenario dev run from?
You will find no region published by RustFightScenario dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 37.65.175.124:28015 is its address.
What is the uptime of RustFightScenario dev, and is it online?
RustFightScenario dev is offline at the moment, with the last sighting 38 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 19 September 2026.
On what Rust version does RustFightScenario dev operate?
Rust network protocol 2633 and build 163207 on Windows is what RustFightScenario dev runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does RustFightScenario dev wipe, and at what times?
There are too few of RustFightScenario dev's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 53 days 10 hours have passed since this world was made.
Server tags
Where does RustFightScenario dev appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RustFightScenario dev are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustFightScenario dev?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags RustFightScenario dev publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to RustFightScenario dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 37.65.175.124:28015.