LOCAL_MAIN
Offline 37.67.192.175:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of LOCAL_MAIN against other Rust servers?
In the top – of all ranked servers sits LOCAL_MAIN, at #15,404 on hours played over seven days.
What is the current population on LOCAL_MAIN?
At the moment LOCAL_MAIN is offline, having last been seen 43 days 1 hours ago.
Rules and settings
What is the current map on LOCAL_MAIN?
The game generates the procedural map that LOCAL_MAIN runs.
Which settings and rules apply on LOCAL_MAIN?
You will not find a gather rate in the name of LOCAL_MAIN. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does LOCAL_MAIN run from?
No region is published by LOCAL_MAIN. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 37.67.192.175:28015 is its address.
Is LOCAL_MAIN up, and how good is its uptime?
LOCAL_MAIN is offline at the moment, with the last sighting 43 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 14 September 2026.
On what Rust version does LOCAL_MAIN operate?
The version on LOCAL_MAIN is Rust network protocol 2633 and build 163794, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does LOCAL_MAIN reset its map?
There are too few of LOCAL_MAIN's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 44 days 9 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is LOCAL_MAIN part of?
These Rust Wipe Tracker lists take LOCAL_MAIN: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on LOCAL_MAIN?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags LOCAL_MAIN publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to LOCAL_MAIN?
Enter client.connect 37.67.192.175:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.