TroubleChute
Offline 37.73.53.33:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 53 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 44 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 54 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 8 / 1000
Quick answers
From the figures on this page.
Player count
Where does TroubleChute place among Rust servers?
A seven-day player-hours count places TroubleChute at #16,290: the top 68% of every ranked server.
Is TroubleChute busy at the moment?
At the moment TroubleChute is offline, having last been seen 30 days 3 hours ago.
Rules and settings
Which map is active on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
What are the rules on TroubleChute, and what settings does it run?
The name of TroubleChute gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is TroubleChute based?
There is no region published for TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 37.73.53.33:28015.
What is the uptime of TroubleChute, and is it online?
The current status for TroubleChute is offline, last seen 30 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 28 September 2026.
On what Rust version does TroubleChute operate?
The version on TroubleChute is Rust network protocol 2633 and build 163207, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does TroubleChute reset its map?
Its rhythm cannot yet be told: too few of TroubleChute's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 51 days 6 hours have passed since this world was made.
Server tags
Where does TroubleChute appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TroubleChute are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on TroubleChute?
gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags TroubleChute publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to TroubleChute?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 37.73.53.33:28015.