SDG PvE (integration)
Online 38.107.232.37:26004 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 32 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 38 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Population
Where does SDG PvE (integration) place among Rust servers?
In the top 69% of all ranked servers sits SDG PvE (integration), at #15,349 on hours played over seven days.
What is the current population on SDG PvE (integration)?
Checking now: 0 players on 20 slots at SDG PvE (integration). Averaged over the past week: 0 players.
Server rules
Which map is active on SDG PvE (integration)?
A procedural map, generated by the game, is what SDG PvE (integration) runs.
What settings and rules should you know for SDG PvE (integration)?
No gather rate appears in the name of SDG PvE (integration). 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is SDG PvE (integration) based?
No region is published by SDG PvE (integration). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 38.107.232.37:26004 is its address.
What is the uptime of SDG PvE (integration), and is it online?
You can find SDG PvE (integration) online at present. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 19 October 2026.
What Rust version is SDG PvE (integration) using?
Rust network protocol 2635 and build 168909 on Linux is what SDG PvE (integration) runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does SDG PvE (integration) wipe, and at what times?
There are too few of SDG PvE (integration)'s wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 9 days 12 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is SDG PvE (integration) part of?
These Rust Wipe Tracker lists take SDG PvE (integration): Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on SDG PvE (integration)?
Read off the game's server browser, the tags for SDG PvE (integration) are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join SDG PvE (integration)?
Enter client.connect 38.107.232.37:26004 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.