SDG PvE (test 4)
Offline 38.107.232.37:29910 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 143 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 10 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19 / 1000
Quick answers
From the figures on this page.
Population
How does SDG PvE (test 4) compare with other Rust servers in the rankings?
A seven-day player-hours count places SDG PvE (test 4) at #15,338: the top 69% of every ranked server.
What is the current population on SDG PvE (test 4)?
At the moment SDG PvE (test 4) is offline, having last been seen 4 days 9 hours ago. For the last seven days the average player count was 0.
Server rules
Which map is active on SDG PvE (test 4)?
The game generates the procedural map that SDG PvE (test 4) runs.
What settings and rules should you know for SDG PvE (test 4)?
You will not find a gather rate in the name of SDG PvE (test 4). 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is SDG PvE (test 4) based?
There is no region published for SDG PvE (test 4). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 38.107.232.37:29910.
What is the uptime of SDG PvE (test 4), and is it online?
Offline for now: SDG PvE (test 4) was last seen 4 days 9 hours ago. 43% is the uptime for the last 7 full days, up for 73 of 168 hours. It was first seen by Rust Wipe Tracker on 19 October 2026.
What Rust version is SDG PvE (test 4) using?
On Linux, SDG PvE (test 4) runs Rust network protocol 2635 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does SDG PvE (test 4) wipe? What schedule does it follow?
To tell its rhythm we would need more of SDG PvE (test 4)'s wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 9 days 18 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is SDG PvE (test 4) part of?
These Rust Wipe Tracker lists take SDG PvE (test 4): Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on SDG PvE (test 4)?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags SDG PvE (test 4) publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join SDG PvE (test 4)?
Enter client.connect 38.107.232.37:29910 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.