mapgen-probe-do-not-join
Offline 38.13.26.75:29925 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 338 / 375
- Rustoria.co - EU East Long 441 / 475
- Rusty Moose |EU Main| 979 / 1000
- Rustafied.com - EU Friday 46 / 100
- Rustoria.co - EU Main 985 / 1000
- Rustoria.co - US Main 64 / 250
Quick answers
From the figures on this page.
Population
What is the ranking of mapgen-probe-do-not-join against other Rust servers?
A seven-day player-hours count places mapgen-probe-do-not-join at #15,625: the top 71% of every ranked server.
Is mapgen-probe-do-not-join busy at the moment?
The last sighting of mapgen-probe-do-not-join was 35 days 14 hours ago; it is offline right now.
Map and rules
Which map is active on mapgen-probe-do-not-join?
A procedural map, generated by the game, is what mapgen-probe-do-not-join runs.
What are the rules on mapgen-probe-do-not-join, and what settings does it run?
You will not find a gather rate in the name of mapgen-probe-do-not-join. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is mapgen-probe-do-not-join based?
You will find no region published by mapgen-probe-do-not-join. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 38.13.26.75:29925.
What is the uptime of mapgen-probe-do-not-join, and is it online?
mapgen-probe-do-not-join is offline at the moment, with the last sighting 35 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does mapgen-probe-do-not-join operate?
The version on mapgen-probe-do-not-join is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does mapgen-probe-do-not-join reset its map?
To tell its rhythm we would need more of mapgen-probe-do-not-join's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 35 days 14 hours.
Tags and filters
Where does mapgen-probe-do-not-join appear across the Rust Wipe Tracker lists and filters?
You will find mapgen-probe-do-not-join on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on mapgen-probe-do-not-join?
The game's server browser picks up these mapgen-probe-do-not-join tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to mapgen-probe-do-not-join?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 38.13.26.75:29925.