testing
Online 38.130.121.58:28055 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 21:35 UTC 21:35 UK · 5h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 11 Oct, 12:33 UTC 13:33 UK · 18d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 18.4 days
- Players before
- 0
-
Sat 10 Oct, 15:45 UTC 16:45 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 46 / 250
- Rustoria.co - EU East Long 78 / 200
- Rusty Moose |EU Main| 256 / 300
- Rustafied.com - EU Friday 11 / 100
- Rustoria.co - EU Main 313 / 375
- Rustoria.co - EU East Medium 267 / 300
Quick answers
From the figures on this page.
Population
What is the ranking of testing against other Rust servers?
In the top 55% of all ranked servers sits testing, at #12,155 on hours played over seven days.
What is the current population on testing?
The current count is 0 players on 10 slots for testing. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 21:00 UTC, averaging 1 players.
Server rules
Which map is active on testing?
A procedural map, generated by the game, is what testing runs.
What are the rules on testing, and what settings does it run?
You will not find a gather rate in the name of testing. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does testing run from?
There is no region published for testing. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 38.130.121.58:28055 is its address.
What is the uptime of testing, and is it online?
testing is up and online at the moment. It was up 73 of 168 hours over the last 7 full days, 43% of the time. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
What Rust version is testing using?
Rust network protocol 2636 and build 169702 on Windows is what testing runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does testing handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.
How often does testing wipe, and at what times?
testing wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 5 hours.
Tags and listings
Where does testing appear across the Rust Wipe Tracker lists and filters?
You will find testing on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on testing?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2636 (Protocol): Join only if your game runs protocol 2636; cs169702 (Build): It runs game build 169702; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags testing publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join testing?
Enter client.connect 38.130.121.58:28055 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.