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Network live 11,672 servers online 47,205 players aboard 97 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

testing

Online 38.130.121.58:28055 checked 7m ago

Tracking number · connect
Wipe progress · wiped 5h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak 1
#12,155ranktop 55%
5h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75103:0006:0009:0011:0022:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct22 Oct26 Oct30 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 29 Oct, 21:35 UTC 21:35 UK · 5h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct, 12:33 UTC 13:33 UK · 18d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    18.4 days
    Players before
    0
  3. Sat 10 Oct, 15:45 UTC 16:45 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average 46 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average 78 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average 256 / 300
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average 11 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 313 / 375
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average 267 / 300
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of testing against other Rust servers?

In the top 55% of all ranked servers sits testing, at #12,155 on hours played over seven days.

What is the current population on testing?

The current count is 0 players on 10 slots for testing. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 21:00 UTC, averaging 1 players.

Server rules

Which map is active on testing?

A procedural map, generated by the game, is what testing runs.

What are the rules on testing, and what settings does it run?

You will not find a gather rate in the name of testing. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.

About the server

What location does testing run from?

There is no region published for testing. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 38.130.121.58:28055 is its address.

What is the uptime of testing, and is it online?

testing is up and online at the moment. It was up 73 of 168 hours over the last 7 full days, 43% of the time. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.

What Rust version is testing using?

Rust network protocol 2636 and build 169702 on Windows is what testing runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does testing handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.

How often does testing wipe, and at what times?

testing wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 5 hours.

Tags and listings

Where does testing appear across the Rust Wipe Tracker lists and filters?

You will find testing on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the server tags on testing?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2636 (Protocol): Join only if your game runs protocol 2636; cs169702 (Build): It runs game build 169702; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags testing publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join testing?

Enter client.connect 38.130.121.58:28055 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,gmvanilla,cs169702,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2636
Protocol Join only if your game runs protocol 2636.
cs169702
Build It runs game build 169702.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.