RustDev release test (local only)
Offline 38.64.18.124:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 23 Oct, 01:51 UTC 02:51 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 20 Oct, 22:42 UTC 23:42 UK · 8d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 2.1 days
- Players before
- 0
-
Mon 19 Oct, 22:47 UTC 23:47 UK · 9d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Sun 18 Oct, 23:44 UTC 00:44 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Fri 16 Oct, 23:12 UTC 00:12 UK · 12d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 4 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 50 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 38 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Population
How does RustDev release test (local only) compare with other Rust servers in the rankings?
A seven-day player-hours count places RustDev release test (local only) at #12,834: the top 58% of every ranked server.
What is the current population on RustDev release test (local only)?
The last sighting of RustDev release test (local only) was 2 days 5 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.
Server rules
On what map does RustDev release test (local only) take place?
A procedural map, generated by the game, is what RustDev release test (local only) runs.
Which settings and rules apply on RustDev release test (local only)?
No gather rate appears in the name of RustDev release test (local only). 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of RustDev release test (local only)?
No region is published by RustDev release test (local only). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 38.64.18.124:28015.
What is the uptime of RustDev release test (local only), and is it online?
Offline for now: RustDev release test (local only) was last seen 2 days 5 hours ago. It was up 35 of 168 hours over the last 7 full days, 21% of the time. It was first seen by Rust Wipe Tracker on 16 October 2026.
What Rust version is RustDev release test (local only) using?
On Windows, RustDev release test (local only) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on RustDev release test (local only) when wipe day arrives?
1 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.
On what schedule does RustDev release test (local only) reset its map?
No next wipe can be predicted for RustDev release test (local only), which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 24 days 3 hours.
Server tags
Where does RustDev release test (local only) appear across the Rust Wipe Tracker lists and filters?
You will find RustDev release test (local only) on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on RustDev release test (local only)?
Read off the game's server browser, the tags for RustDev release test (local only) are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join RustDev release test (local only)?
Enter client.connect 38.64.18.124:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.