RustDev release test (local only)
Offline 38.64.19.137:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 137 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 196 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 79 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 225 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player count
Where does RustDev release test (local only) place among Rust servers?
Over the past seven days, RustDev release test (local only) has climbed to #15,800 for player hours, putting it in the top 72% of all ranked servers.
What is the current population on RustDev release test (local only)?
At the moment RustDev release test (local only) is offline, having last been seen 19 days 14 hours ago.
Map and rules
On what map does RustDev release test (local only) take place?
A procedural map, generated by the game, is what RustDev release test (local only) runs.
Which settings and rules apply on RustDev release test (local only)?
You will not find a gather rate in the name of RustDev release test (local only). The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does RustDev release test (local only) run from?
You will find no region published by RustDev release test (local only). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 38.64.19.137:28015.
How reliable is RustDev release test (local only), and is it currently online?
The current status for RustDev release test (local only) is offline, last seen 19 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 4 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RustDev release test (local only) operate?
Rust network protocol 2634 and build 166652 on Windows is what RustDev release test (local only) runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does RustDev release test (local only) wipe, and at what times?
There are too few of RustDev release test (local only)'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 24 days 21 hours.
Tags and listings
Where does RustDev release test (local only) appear across the Rust Wipe Tracker lists and filters?
You will find RustDev release test (local only) on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustDev release test (local only)?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags RustDev release test (local only) publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join RustDev release test (local only)?
Enter client.connect 38.64.19.137:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.