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Network live 11,686 servers online 53,260 players aboard 120 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust Cinematics

Online 40.160.19.130:30015 checked 13m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 126d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak 2
#8,375ranktop 38%
126d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 19:58 UTC 20:58 UK · 13d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct, 22:03 UTC 23:03 UK · 21d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    7.9 days
    Players before
    2
  3. Thu 8 Oct, 03:40 UTC 04:40 UK · 21d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Wed 7 Oct, 18:00 UTC 19:00 UK · 22d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Sat 3 Oct, 16:03 UTC 17:03 UK · 26d ago
    Wipe delivered
    Peak
    7 +1 queue
    Crowd
    halved by day 1
    Lasted
    4.1 days
    Players before
    0
  6. Thu 1 Oct, 17:58 UTC FW 18:58 UK · 28d ago
    Force wipe delivered
    Peak
    3 +1 queue
    Crowd
    held half
    Lasted
    6 days
    Players before
    0
  7. Tue 29 Sep, 15:49 UTC 16:49 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  8. Tue 29 Sep, 02:11 UTC 03:11 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  9. Sat 26 Sep, 16:30 UTC 17:30 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.4 days
    Players before
    0
  10. Tue 22 Sep, 23:12 UTC 00:12 UK · 37d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 2
    Lasted
    3.7 days
    Players before
    1
Show all 14 wipes
  1. Tue 22 Sep, 01:04 UTC 02:04 UK · 38d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  2. Sun 13 Sep, 23:02 UTC 00:02 UK · 46d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.1 days
    Players before
    0
  3. Sat 12 Sep, 18:48 UTC 19:48 UK · 47d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  4. Fri 4 Sep, 17:26 UTC 18:26 UK · 55d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    8.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 15 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 130 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average 31 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 8 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average 38 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 150 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Rust Cinematics against other Rust servers?

Over the past seven days, Rust Cinematics has climbed to #8,375 for player hours, putting it in the top 38% of all ranked servers.

How many players are on Rust Cinematics right now?

The current player count on Rust Cinematics is 0. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 17:00 UTC, averaging 0 players.

Server rules

What is the current map on Rust Cinematics?

Size 3,200 and seed 1337 define the procedural map Rust Cinematics runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.

What settings and rules should you know for Rust Cinematics?

You will not find a gather rate in the name of Rust Cinematics. 200 players is the most a group can hold. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.

Server details

In which region is Rust Cinematics based?

You will find no region published by Rust Cinematics. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 40.160.19.130:30015.

What is the performance like on Rust Cinematics?

Server fps over the last 48 hours averaged 60; the lowest was 60. The world held as many as 72,794 entities: buildings, deployables and the rest. 3,020 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of Rust Cinematics, and is it online?

Rust Cinematics is up and online at the moment. Its reported uptime suggests a restart roughly 5 days 1 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Rust Cinematics using?

The version on Rust Cinematics is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on Rust Cinematics?

The average busiest point of its recent wipes was 3 players. 18 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 33% of recent wipes. Where that did not hold, it dropped below half by day 1.

On what schedule does Rust Cinematics reset its map?

Rust Cinematics wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 126 days 9 hours.

Server tags

Where does Rust Cinematics appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Rust Cinematics: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on Rust Cinematics?

The game's server browser picks up these Rust Cinematics tags: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): Slot count: 0; ts200 (Group limit): Teams are limited to 200 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to Rust Cinematics?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 40.160.19.130:30015. You will find its website at https://www.rustroleplayers.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts200,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players Slot count: 0.
ts200
Group limit Teams are limited to 200 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.