OTCHO
Offline 41.109.158.146:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EA] Softcore 1 142 / 350
- [US] Facepunch Softcore 2 19 / 300
- Reddit.com/r/PlayRust - AU Softcore 42 / 150
- Rusty Sporks PvP | softcore / noob friendly 2 / 100
- [红牛五倍]10.28日|新档|开荒|激战|爽玩 9 / 200
- [红果十倍]10.29日|新档|开荒|激战|爽玩 9 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of OTCHO against other Rust servers?
A seven-day player-hours count places OTCHO at #15,952: the top 71% of every ranked server. Ranked against other quad servers, it comes in at #647.
How many players are on OTCHO right now?
At the moment OTCHO is offline, having last been seen 23 days 7 hours ago.
Server rules
On what map does OTCHO take place?
The map on OTCHO is procedural, produced by the game.
What are the rules on OTCHO, and what settings does it run?
No gather rate appears in the name of OTCHO. The cap on a group is 4 players (quad). It runs softcore, Facepunch's gentler ruleset: some of your loot is kept. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does OTCHO run from?
There is no region published for OTCHO. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 41.109.158.146:28015 is its address.
What is the uptime of OTCHO, and is it online?
OTCHO is offline at the moment, with the last sighting 23 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 5 October 2026.
What Rust version is OTCHO using?
On Linux, OTCHO runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does OTCHO wipe, and at what times?
There are too few of OTCHO's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 26 days 1 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is OTCHO part of?
The Rust Wipe Tracker lists that include OTCHO are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): An easier ruleset, Softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags OTCHO publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join OTCHO?
Enter client.connect 41.109.158.146:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.