OTCHO
Offline 41.109.195.150:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #645 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EA] Softcore 1 64 / 350
- [US] Facepunch Softcore 2 16 / 300
- Reddit.com/r/PlayRust - AU Softcore 34 / 150
- Rusty Sporks PvP | softcore / noob friendly 2 / 100
- [红牛五倍]10.28日|新档|开荒|激战|爽玩 9 / 200
- [红果十倍]10.29日|新档|开荒|激战|爽玩 9 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of OTCHO against other Rust servers?
Over the past seven days, OTCHO has climbed to #15,984 for player hours, putting it in the top 71% of all ranked servers. Ranked against other quad servers, it comes in at #645.
How many players are on OTCHO right now?
At the moment OTCHO is offline, having last been seen 25 days 3 hours ago.
Map and rules
Which map is active on OTCHO?
The game generates the procedural map that OTCHO runs.
Which settings and rules apply on OTCHO?
No gather rate appears in the name of OTCHO. The cap on a group is 4 players (quad). It runs softcore, A softer Facepunch mode, where part of your loot stays with you. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of OTCHO?
No region is published by OTCHO. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 41.109.195.150:28015.
What is the uptime of OTCHO, and is it online?
Offline for now: OTCHO was last seen 25 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 3 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does OTCHO operate?
Rust network protocol 2634 and build 166652 on Linux is what OTCHO runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does OTCHO wipe? What schedule does it follow?
To tell its rhythm we would need more of OTCHO's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 25 days 20 hours have passed since this world was made.
Tags and filters
Where does OTCHO appear in Rust Wipe Tracker lists and filters?
You will find OTCHO on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is the meaning of the server tags on OTCHO?
Read off the game's server browser, the tags for OTCHO are: gmsoftcore (Game mode): Softcore rules, which are easier; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join OTCHO?
Enter client.connect 41.109.195.150:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.