OTCHO
Offline 41.109.197.57:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #637 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EA] Softcore 1 15 / 350
- [US] Facepunch Softcore 2 75 / 300
- Reddit.com/r/PlayRust - AU Softcore 18 / 150
- Rusty Sporks PvP | softcore / noob friendly 14 / 100
- [红牛五倍]10.28日|新档|开荒|激战|爽玩 10 / 200
- [红果十倍]10.29日|新档|开荒|激战|爽玩 10 / 200
Quick answers
From the figures on this page.
Player activity
How does OTCHO compare with other Rust servers in the rankings?
In the top 72% of all ranked servers sits OTCHO, at #15,816 on hours played over seven days. The quad group puts it at #637.
Is OTCHO busy at the moment?
At the moment OTCHO is offline, having last been seen 18 days 22 hours ago.
Map and rules
What is the current map on OTCHO?
A procedural map, generated by the game, is what OTCHO runs.
Which settings and rules apply on OTCHO?
No gather rate appears in the name of OTCHO. 4 players is the most a group can hold (quad). You get softcore here, A softer Facepunch mode, where part of your loot stays with you. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does OTCHO run from?
No region is published by OTCHO. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 41.109.197.57:28015.
What is the uptime of OTCHO, and is it online?
Offline for now: OTCHO was last seen 18 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 9 October 2026.
On what Rust version does OTCHO operate?
Rust network protocol 2634 and build 167231 on Linux is what OTCHO runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does OTCHO reset its map?
There are too few of OTCHO's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 25 days 13 hours have passed since this world was made.
Server tags
Where does OTCHO appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take OTCHO: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is the meaning of the server tags on OTCHO?
Read off the game's server browser, the tags for OTCHO are: gmsoftcore (Game mode): Softcore rules, which are easier; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join OTCHO?
Enter client.connect 41.109.197.57:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.