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Network live 11,853 servers online 82,944 players aboard 166 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Gamers_Republic Test Server

Offline 41.76.213.81:28025 checked 2d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#13,544ranktop 61%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 13 OctSat 3 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 13 Oct, 19:52 UTC 20:52 UK · 14d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct, 06:59 UTC 07:59 UK · 24d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    10.5 days
    Players before
    0
  3. Wed 16 Sep, 11:04 UTC 12:04 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    16.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average 171 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average 141 / 225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 33 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average 145 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 46 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does Gamers_Republic Test Server compare with other Rust servers in the rankings?

A seven-day player-hours count places Gamers_Republic Test Server at #13,544: the top 61% of every ranked server.

What is the current population on Gamers_Republic Test Server?

The last sighting of Gamers_Republic Test Server was 2 days ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1.

Map and rules

What is the current map on Gamers_Republic Test Server?

Generated by the game with seed 1337, the procedural map on Gamers_Republic Test Server is size 3,500. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What settings and rules should you know for Gamers_Republic Test Server?

The name of Gamers_Republic Test Server gives no gather rate. The group limit is 50 players. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

In which region is Gamers_Republic Test Server based?

No region is published by Gamers_Republic Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 41.76.213.81:28025.

How reliable is Gamers_Republic Test Server, and is it currently online?

Gamers_Republic Test Server is offline at the moment, with the last sighting 2 days ago. It was up 141 of 168 hours over the last 7 full days, 84% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Gamers_Republic Test Server using?

Rust network protocol 2634 and build 167781 on Windows is what Gamers_Republic Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on Gamers_Republic Test Server when wipe day arrives?

1 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.

On what schedule does Gamers_Republic Test Server reset its map?

No next wipe can be predicted for Gamers_Republic Test Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 14 days have passed since this world was made.

Tags and listings

Where does Gamers_Republic Test Server appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Gamers_Republic Test Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on Gamers_Republic Test Server?

The game's server browser picks up these Gamers_Republic Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts50 (Group limit): Teams are limited to 50 players; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join Gamers_Republic Test Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 41.76.213.81:28025. You will find its website at https://gamersrepublic91.wixsite.com/gamers_republic.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts50
Group limit Teams are limited to 50 players.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.