Rust Debug Compatibility Test
Offline 42.117.242.54:28025 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 527 / 550
- Rustoria.co - EU East Long 426 / 450
- Rusty Moose |EU Main| 57 / 250
- Rustoria.co - EU Main 59 / 250
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU East Medium 161 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of Rust Debug Compatibility Test against other Rust servers?
A seven-day player-hours count places Rust Debug Compatibility Test at #15,090: the top 70% of every ranked server.
How many players are on Rust Debug Compatibility Test right now?
The last sighting of Rust Debug Compatibility Test was 12 days 19 hours ago; it is offline right now.
Rules and settings
What is the current map on Rust Debug Compatibility Test?
A procedural map, generated by the game, is what Rust Debug Compatibility Test runs.
What settings and rules should you know for Rust Debug Compatibility Test?
No gather rate appears in the name of Rust Debug Compatibility Test. No group limit is published. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Rust Debug Compatibility Test run from?
There is no region published for Rust Debug Compatibility Test, and its region code is au1. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 42.117.242.54:28025.
How reliable is Rust Debug Compatibility Test, and is it currently online?
Offline for now: Rust Debug Compatibility Test was last seen 12 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Debug Compatibility Test operate?
The version on Rust Debug Compatibility Test is Rust network protocol 2573 and build 110006, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Rust Debug Compatibility Test wipe, and at what times?
To tell its rhythm we would need more of Rust Debug Compatibility Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 12 days 20 hours.
Tags and filters
Where does Rust Debug Compatibility Test appear across the Rust Wipe Tracker lists and filters?
You will find Rust Debug Compatibility Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on Rust Debug Compatibility Test?
Read off the game's server browser, the tags for Rust Debug Compatibility Test are: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; v2573 (Protocol): Join only if your game runs protocol 2573; cs110006 (Build): The game build is 110006; ptrak (Networking): Standard network layer here: RakNet; $rau1 (Region code): au1 is the region code set for this server. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Rust Debug Compatibility Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 42.117.242.54:28025.