Merch's test server
Offline 45.113.94.48:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 23 Sep, 07:06 UTC 08:06 UK · 34d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Tue 22 Sep, 11:15 UTC 12:15 UK · 35d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
-
Sun 20 Sep, 06:57 UTC 07:57 UK · 37d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 1
-
Sat 19 Sep, 03:18 UTC 04:18 UK · 38d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Wed 16 Sep, 09:11 UTC 10:11 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 1
-
Tue 15 Sep, 11:51 UTC 12:51 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
-
Mon 14 Sep, 12:43 UTC 13:43 UK · 43d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
Where does Merch's test server place among Rust servers?
Over the past seven days, Merch's test server has climbed to #15,360 for player hours, putting it in the top 70% of all ranked servers. Ranked against other quad servers, it comes in at #615.
What is the current population on Merch's test server?
The last sighting of Merch's test server was 33 days 18 hours ago; it is offline right now.
Map and rules
On what map does Merch's test server take place?
Size 4,000 and seed 579120958 define the procedural map Merch's test server runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.
Which settings and rules apply on Merch's test server?
No gather rate appears in the name of Merch's test server. The cap on a group is 4 players (quad). It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Merch's test server?
There is no region published for Merch's test server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 45.113.94.48:28015.
Is Merch's test server up, and how good is its uptime?
The current status for Merch's test server is offline, last seen 33 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Merch's test server using?
The version on Merch's test server is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How does Merch's test server handle its wipe days?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How often does Merch's test server wipe, and at what times?
No next wipe can be predicted for Merch's test server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 34 days 15 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Merch's test server part of?
These Rust Wipe Tracker lists take Merch's test server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it appears.
How should you read the tags on Merch's test server?
Read off the game's server browser, the tags for Merch's test server are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts4 (Group limit): Team size caps at 4; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Merch's test server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 45.113.94.48:28015.