Skip to the page
Network live 11,889 servers online 101,018 players aboard 400 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Dev Testing Server - Unsecure

Online 45.129.156.2:28015 checked 12m ago

Tracking number · connect
Wipe progress

Resets: 5 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
1/ 10 players now 10% full
17-day averagepeak 1
#5,261ranktop 24%
resetsno wipes5 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75113:0015:0019:0021:0011:0016:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Wed 28 Oct, 13:21 UTC 13:21 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  2. Sat 24 Oct, 15:29 UTC 16:29 UK · 5d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Sat 24 Oct, 12:40 UTC 13:40 UK · 5d ago
    World reset
    Peak
    1
    Crowd
    held half
    Lasted
    4 days
    Players before
    1
  4. Fri 23 Oct, 18:07 UTC 19:07 UK · 5d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Fri 23 Oct, 13:08 UTC 14:08 UK · 6d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  6. Sun 11 Oct, 14:17 UTC 15:17 UK · 18d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Sun 11 Oct, 13:43 UTC 14:43 UK · 18d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  8. Sun 11 Oct, 13:35 UTC 14:35 UK · 18d ago
    World reset
    Peak
    1
    Crowd
    held half
    Lasted
    12 days
    Players before
    1
  9. Sun 4 Oct, 12:41 UTC 13:41 UK · 25d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Sun 4 Oct, 12:37 UTC 13:37 UK · 25d ago
    World reset
    Peak
    1
    Crowd
    held half
    Lasted
    7 days
    Players before
    0
Show all 11 wipes
  1. Tue 22 Sep, 19:01 UTC 20:01 UK · 36d ago
    World reset
    Peak
    1
    Crowd
    halved by day 9
    Lasted
    11.7 days
    Players before
    0
Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 118 on average 224 / 300
  2. Rustoria.co - EU Low Pop | JUST WIPED 29.10EU · no group limit · 66 on average 52 / 100
  3. Rustoria.co - US Long Premium | JUST WIPED 29.10NA · no group limit · 65 on average 57 / 100
  4. Rustoria.co - SEA Medium | JUST WIPED 29.10EA · no group limit · 65 on average 75 / 100
  5. Pickle Rust EU Monthly | 29.10EU · no group limit · 65 on average 65 / 100
  6. Rustoria.co - BR Main | JUST WIPED 29.10SA · no group limit · 65 on average 62 / 100
Help desk

Quick answers

From the figures on this page.

Player count

How does Dev Testing Server - Unsecure compare with other Rust servers in the rankings?

Over the past seven days, Dev Testing Server - Unsecure has climbed to #5,261 for player hours, putting it in the top 24% of all ranked servers.

What is the current population on Dev Testing Server - Unsecure?

Checking now: 1 players on 10 slots at Dev Testing Server - Unsecure. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 13:00 UTC with an average of 1 players.

Map and rules

What is the current map on Dev Testing Server - Unsecure?

A procedural map, generated by the game, is what Dev Testing Server - Unsecure runs.

What settings and rules should you know for Dev Testing Server - Unsecure?

You will not find a gather rate in the name of Dev Testing Server - Unsecure. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.

About the server

What location does Dev Testing Server - Unsecure run from?

There is no region published for Dev Testing Server - Unsecure. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 45.129.156.2:28015.

What is the uptime of Dev Testing Server - Unsecure, and is it online?

Right now, Dev Testing Server - Unsecure is online. 27% is the uptime for the last 7 full days, up for 46 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 20 September 2026.

On what Rust version does Dev Testing Server - Unsecure operate?

The version on Dev Testing Server - Unsecure is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

On what schedule does Dev Testing Server - Unsecure reset its map?

Those resets every few hours are not wipes, so Dev Testing Server - Unsecure keeps no wipe schedule.

Server tags

Where does Dev Testing Server - Unsecure appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Dev Testing Server - Unsecure: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the server tags on Dev Testing Server - Unsecure?

The game's server browser picks up these Dev Testing Server - Unsecure tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to Dev Testing Server - Unsecure?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 45.129.156.2:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.