IKS[211 Devblog]
Offline 45.13.186.159:27015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 70 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 97 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 32 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Population
Where does IKS[211 Devblog] place among Rust servers?
In the top 59% of all ranked servers sits IKS[211 Devblog], at #13,039 on hours played over seven days.
What is the current population on IKS[211 Devblog]?
The last sighting of IKS[211 Devblog] was 9 days 22 hours ago; it is offline right now.
Server rules
What are the rules on IKS[211 Devblog], and what settings does it run?
No gather rate appears in the name of IKS[211 Devblog]. It states no limit on group size. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. VAC, the anti-cheat from Valve, is not active.
About the server
In which region is IKS[211 Devblog] based?
There is no region published for IKS[211 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 45.13.186.159:27015.
What is the uptime of IKS[211 Devblog], and is it online?
The current status for IKS[211 Devblog] is offline, last seen 9 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 19 October 2026.
On what Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does IKS[211 Devblog] wipe, and at what times?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 16 days 9 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is IKS[211 Devblog] part of?
These Rust Wipe Tracker lists take IKS[211 Devblog]: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.
What is the meaning of the server tags on IKS[211 Devblog]?
The game's server browser picks up these IKS[211 Devblog] tags: mp10 (Max players): Slot count: 10; v2164 (Protocol): Join only if your game runs protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to IKS[211 Devblog]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 45.13.186.159:27015.