Skip to the page
Network live 11,873 servers online 96,161 players aboard 387 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

BoxBoxRust - Devblog 248

Online 45.137.202.101:28015 checked 10m ago

Tracking number · connect
Wipe progress · wiped 52d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 250 players now 0% full
07-day averagepeak –
#15,341ranktop 69%
52d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123422:0006:0014:0022:0006:0014:00

Hourly average and peak, UTC.

Server performance

05010015020022:0006:0014:0022:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average 435 / 500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 463 / 475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average 982 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 58 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 982 / 1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average 29 / 250
Help desk

Quick answers

From the figures on this page.

Population

Where does BoxBoxRust - Devblog 248 place among Rust servers?

Over the past seven days, BoxBoxRust - Devblog 248 has climbed to #15,341 for player hours, putting it in the top 69% of all ranked servers.

Is BoxBoxRust - Devblog 248 busy at the moment?

At the moment 0 players are on BoxBoxRust - Devblog 248, which has 250 slots. The seven-day average for this server is 0 players.

Rules and settings

On what map does BoxBoxRust - Devblog 248 take place?

The game generates the procedural map on BoxBoxRust - Devblog 248 at size 4,000 with seed 281778. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on BoxBoxRust - Devblog 248?

No gather rate appears in the name of BoxBoxRust - Devblog 248. The group limit goes unpublished. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does BoxBoxRust - Devblog 248 run from?

You will find no region published by BoxBoxRust - Devblog 248. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 45.137.202.101:28015.

What is the performance like on BoxBoxRust - Devblog 248?

The 48-hour average for server fps stands at 148, never dipping below 52. The world held as many as 83,896 entities: buildings, deployables and the rest. The highest memory reading was 1,691 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of BoxBoxRust - Devblog 248, and is it online?

Right now, BoxBoxRust - Devblog 248 is online. About 39 hours ago is when it last restarted, judged by the uptime it gives. 57% is the uptime for the last 7 full days, up for 96 of 168 hours. It was first seen by Rust Wipe Tracker on 15 September 2026.

On what Rust version does BoxBoxRust - Devblog 248 operate?

On Windows, BoxBoxRust - Devblog 248 runs Rust network protocol 2301. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How often does BoxBoxRust - Devblog 248 wipe, and at what times?

To tell its rhythm we would need more of BoxBoxRust - Devblog 248's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 52 days 10 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is BoxBoxRust - Devblog 248 part of?

The Rust Wipe Tracker lists that include BoxBoxRust - Devblog 248 are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

How should you read the tags on BoxBoxRust - Devblog 248?

gmrust (Game mode): Survival in standard Rust; mp250 (Max players): It holds 250 slots; v2301 (Protocol): Join only if your game runs protocol 2301; ptrak (Networking): The network layer is RakNet, Rust's standard; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; ki (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; ki1 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; fl0 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; ki0 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; hae502e1 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; modd (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin are the tags BoxBoxRust - Devblog 248 publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to BoxBoxRust - Devblog 248?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 45.137.202.101:28015.

Server tags

what each one means

Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd

Game

gmrust
Game mode Survival in standard Rust.
mp250
Max players It holds 250 slots.
v2301
Protocol Join only if your game runs protocol 2301.
ptrak
Networking The network layer is RakNet, Rust's standard.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, is installed here.

Other

ki
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.
ki1
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.
fl0
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.
ki0
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.
hae502e1
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.
stok
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.
modd
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.