BoxBoxRust - Devblog 116
Offline 45.137.202.101:28065 checked 44d ago
No wipe seen yet, so its progress can't be tracked.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 146 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 188 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 10 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of BoxBoxRust - Devblog 116 against other Rust servers?
In the top – of all ranked servers sits BoxBoxRust - Devblog 116, at #15,025 on hours played over seven days.
What is the current population on BoxBoxRust - Devblog 116?
At the moment BoxBoxRust - Devblog 116 is offline, having last been seen 44 days 18 hours ago.
Rules and settings
On what map does BoxBoxRust - Devblog 116 take place?
The map on BoxBoxRust - Devblog 116 is procedural, produced by the game.
Which settings and rules apply on BoxBoxRust - Devblog 116?
No gather rate appears in the name of BoxBoxRust - Devblog 116. The group limit goes unpublished. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The VAC anti-cheat from Valve is disabled.
Server details
What is the location of BoxBoxRust - Devblog 116?
No region is published by BoxBoxRust - Devblog 116. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 45.137.202.101:28065.
What is the uptime of BoxBoxRust - Devblog 116, and is it online?
BoxBoxRust - Devblog 116 is offline at the moment, with the last sighting 44 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is BoxBoxRust - Devblog 116 using?
Rust network protocol 1381 on Windows is what BoxBoxRust - Devblog 116 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does BoxBoxRust - Devblog 116 wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of BoxBoxRust - Devblog 116's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month.
Server tags
Where does BoxBoxRust - Devblog 116 appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include BoxBoxRust - Devblog 116 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.
What is the meaning of the server tags on BoxBoxRust - Devblog 116?
Read off the game's server browser, the tags for BoxBoxRust - Devblog 116 are: mp250 (Max players): Slot count: 250; v1381 (Protocol): Join only if your game runs protocol 1381; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h2fba143e (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join BoxBoxRust - Devblog 116?
Enter client.connect 45.137.202.101:28065 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.