111OdawgsWorld
Offline 45.140.128.78:10200 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 657 / 675
- Rustoria.co - EU East Long 411 / 425
- Rustoria.co - EU Main 45 / 250
- Rusty Moose |EU Main| 47 / 250
- Rustoria.co - EU East Medium 175 / 200
- Rustafied.com - EU Friday 107 / 125
Quick answers
From the figures on this page.
Population
Where does 111OdawgsWorld place among Rust servers?
A seven-day player-hours count places 111OdawgsWorld at #15,274: the top 69% of every ranked server.
Is 111OdawgsWorld busy at the moment?
The last sighting of 111OdawgsWorld was 9 days 10 hours ago; it is offline right now.
Map and rules
Which map is active on 111OdawgsWorld?
Size 3,500 and seed 6738 define the procedural map 111OdawgsWorld runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on 111OdawgsWorld?
The name of 111OdawgsWorld gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of 111OdawgsWorld?
There is no region published for 111OdawgsWorld. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 45.140.128.78:10200 is its address.
How reliable is 111OdawgsWorld, and is it currently online?
The current status for 111OdawgsWorld is offline, last seen 9 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 9 October 2026.
What Rust version is 111OdawgsWorld using?
The version on 111OdawgsWorld is Rust network protocol 2634 and build 167231, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does 111OdawgsWorld wipe? What schedule does it follow?
There are too few of 111OdawgsWorld's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 26 days 16 hours.
Tags and filters
Where does 111OdawgsWorld appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take 111OdawgsWorld: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on 111OdawgsWorld?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags 111OdawgsWorld publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join 111OdawgsWorld?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 45.140.128.78:10200.
