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Network live 11,911 servers online 81,677 players aboard 102 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust 170 Devblog

Offline 45.157.118.153:28015 checked 4h ago

Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 200 players now 0% full
17-day averagepeak 1
#8,814ranktop 40%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75121:0023:0000:0002:0003:0016:00Wiped Mon 26 Oct, 23:28 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040021:0023:0000:0002:0003:0016:00Wiped Mon 26 Oct, 23:28 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 23:28 UTC 23:28 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average 605 / 675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 380 / 525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average 50 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average 38 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average 133 / 200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average 159 / 300
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Rust 170 Devblog against other Rust servers?

Over the past seven days, Rust 170 Devblog has climbed to #8,814 for player hours, putting it in the top 40% of all ranked servers.

How many players are on Rust 170 Devblog right now?

The last sighting of Rust 170 Devblog was 4 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 1 players.

Rules and settings

On what map does Rust 170 Devblog take place?

Size 4,000 and seed 170 define the procedural map Rust 170 Devblog runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Rust 170 Devblog?

No gather rate appears in the name of Rust 170 Devblog. No group limit is published. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.

Server details

What location does Rust 170 Devblog run from?

There is no region published for Rust 170 Devblog. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 45.157.118.153:28015.

What is the performance like on Rust 170 Devblog?

The 48-hour average for server fps stands at 258, never dipping below 252. Buildings, deployables and all the rest of the world pushed its entity count as high as 36,302. Memory use peaked at 564 MB. Players feel a rising entity count and low fps as lag.

Is Rust 170 Devblog up, and how good is its uptime?

The current status for Rust 170 Devblog is offline, last seen 4 hours ago. The uptime it reports puts its last restart at about 38 minutes ago. 4 of 24 hours were up in the last 1 full day, a 17% share. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.

What Rust version is Rust 170 Devblog using?

Rust network protocol 2001 on Windows is what Rust 170 Devblog runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

When does Rust 170 Devblog wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of Rust 170 Devblog's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 44 hours have passed since this world was made.

Tags and filters

Where does Rust 170 Devblog appear across the Rust Wipe Tracker lists and filters?

You will find Rust 170 Devblog on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.

How should you read the tags on Rust 170 Devblog?

mp200 (Max players): Slot count: 200; v2001 (Protocol): Protocol 2001 is required; a different version can't join; h2bb0056b (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag are the tags Rust 170 Devblog publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to Rust 170 Devblog?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 45.157.118.153:28015.

Server tags

what each one means

Published as mp200,v2001,h2bb0056b,stok

Game

mp200
Max players Slot count: 200.
v2001
Protocol Protocol 2001 is required; a different version can't join.

Other

h2bb0056b
Custom tag The owner or a plugin set this non-standard tag.
stok
Custom tag The owner or a plugin set this non-standard tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.