BotWorld Dev
Offline 45.170.73.64:28015 checked 16h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 02:49 UTC 02:49 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 89 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 96 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 79 / 700
- RustSpain.com | EU Main 25 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of BotWorld Dev against other Rust servers?
In the top 40% of all ranked servers sits BotWorld Dev, at #8,913 on hours played over seven days.
Is BotWorld Dev busy at the moment?
The last sighting of BotWorld Dev was 16 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 1 players.
Map and rules
What is the current map on BotWorld Dev?
The game generates the procedural map that BotWorld Dev runs.
What are the rules on BotWorld Dev, and what settings does it run?
No gather rate appears in the name of BotWorld Dev. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
In which region is BotWorld Dev based?
You will find no region published by BotWorld Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 45.170.73.64:28015 is its address.
Is BotWorld Dev up, and how good is its uptime?
Offline for now: BotWorld Dev was last seen 16 hours ago. 72% is the uptime for the last 6 full days, up for 104 of 144 hours. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.
On what Rust version does BotWorld Dev operate?
Rust network protocol 2635 and build 168909 on Windows is what BotWorld Dev runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does BotWorld Dev wipe, and at what times?
Its rhythm cannot yet be told: too few of BotWorld Dev's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 43 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is BotWorld Dev part of?
The Rust Wipe Tracker lists that include BotWorld Dev are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on BotWorld Dev?
The game's server browser picks up these BotWorld Dev tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join BotWorld Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 45.170.73.64:28015.