Wicked Dev
Offline 45.43.163.69:28021 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 13 Oct, 20:56 UTC 21:56 UK · 14d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sun 11 Oct, 18:37 UTC 19:37 UK · 16d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 1
-
Fri 9 Oct, 14:35 UTC 15:35 UK · 18d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 0
-
Wed 7 Oct, 23:25 UTC 00:25 UK · 20d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Mon 5 Oct, 14:59 UTC 15:59 UK · 22d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 1
-
Sun 4 Oct, 22:03 UTC 23:03 UK · 23d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Sun 4 Oct, 12:27 UTC 13:27 UK · 23d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Sat 3 Oct, 13:01 UTC 14:01 UK · 24d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 2
-
Fri 2 Oct, 16:18 UTC 17:18 UK · 25d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Thu 1 Oct, 20:22 UTC FW 21:22 UK · 26d agoForce wipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Show all 14 wipes
-
Wed 30 Sep, 21:43 UTC 22:43 UK · 27d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Mon 28 Sep, 20:31 UTC 21:31 UK · 29d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 1
-
Sat 26 Sep, 13:22 UTC 14:22 UK · 31d agoWipe delivered
- Peak
- 84
- Crowd
- –
- Lasted
- 2.3 days
- Players before
- 0
-
Sun 20 Sep, 18:21 UTC 19:21 UK · 37d agoWipe delivered
- Peak
- 26
- Crowd
- halved by day 2
- Lasted
- 5.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 54 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 53 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 28 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Population
How does Wicked Dev compare with other Rust servers in the rankings?
A seven-day player-hours count places Wicked Dev at #10,491: the top 47% of every ranked server.
Is Wicked Dev busy at the moment?
At the moment Wicked Dev is offline, having last been seen 5 days 11 hours ago. The seven-day figures show an average of 0 players and a peak of 2.
Server rules
On what map does Wicked Dev take place?
Size 2,000 and seed 2000 define the procedural map Wicked Dev runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on Wicked Dev, and what settings does it run?
No gather rate appears in the name of Wicked Dev. The group limit is 32 players. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched off.
About the server
What location does Wicked Dev run from?
You will find no region published by Wicked Dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 45.43.163.69:28021 is its address.
What is the uptime of Wicked Dev, and is it online?
The current status for Wicked Dev is offline, last seen 5 days 11 hours ago. It was up 42 of 168 hours over the last 7 full days, 25% of the time. The first sighting of it by Rust Wipe Tracker came on 20 September 2026.
On what Rust version does Wicked Dev operate?
On Linux, Wicked Dev runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on Wicked Dev when wipe day arrives?
The average busiest point of its recent wipes was 2 players. After 18 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
On what schedule does Wicked Dev reset its map?
No next wipe can be predicted for Wicked Dev, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 14 days 8 hours.
Server tags
Where does Wicked Dev appear in Rust Wipe Tracker lists and filters?
You will find Wicked Dev on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Wicked Dev?
Read off the game's server browser, the tags for Wicked Dev are: gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): Slot count: 500; ts32 (Group limit): Teams are limited to 32 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Wicked Dev?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 45.43.163.69:28021. Its website can be found at https://wickedrust.net/.
