Testing Grounds
Online NA 45.45.239.176:28015 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 20h.
The force wipe · high confidenceComing wipes
- 8d 20hThu 5 Nov, 19:00 UTC19:00 UKFW
- 36d 20hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 20hNext wipe expected · the force wipe
-
Fri 2 Oct, 01:18 UTC 02:18 UK · 25d agoWipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How does Testing Grounds compare with other Rust servers in the rankings?
On player hours over the last seven days, Testing Grounds ranks #2,240 overall and #355 in North America, in the top 10% of all ranked servers.
How many players are on Testing Grounds right now?
Checking now: 3 players on 15 slots at Testing Grounds. Averaged over the past week: 2 players, peaking at 8. The busiest hour over the last 48 hours was 16:00 UTC, averaging 5 players.
Server rules
What is the current map on Testing Grounds?
Size 1,200 and seed 2147483647 define the procedural map Testing Grounds runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on Testing Grounds?
The name of Testing Grounds gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, Valve's anti-cheat, is switched off.
Operator and location
What is the location of Testing Grounds?
Its NA tag puts Testing Grounds in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 45.45.239.176:28015 is its address.
Does Testing Grounds perform well?
Server fps over the last 48 hours averaged 30; the lowest was 30. The world held as many as 7,075 entities: buildings, deployables and the rest. The highest memory reading was 1,274 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is Testing Grounds, and is it currently online?
Right now, Testing Grounds is online. About 11 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Testing Grounds using?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on Testing Grounds when wipe day arrives?
At their busiest, its recent wipes drew an average of 5 players. 13 hours after the latest wipe, the crowd reached its peak.
How often does Testing Grounds wipe, and at what times?
Testing Grounds wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 25 days 21 hours. In its tags it publishes the wipe schedule: monthly.
Tags and listings
Where does Testing Grounds appear in Rust Wipe Tracker lists and filters?
You will find Testing Grounds on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Testing Grounds?
The game's server browser picks up these Testing Grounds tags: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser files it under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Testing Grounds?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 45.45.239.176:28015.