nate
Offline 45.47.225.81:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 5 Oct, 10:49 UTC 11:49 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 280 / 350
- Rustoria.co - EU Main 24 / 250
- Rusty Moose |EU Main| 37 / 250
- Rustoria.co - EU East Long 138 / 200
- Rustoria.co - EU East Medium 50 / 200
- Rustafied.com - EU Friday 44 / 100
Quick answers
From the figures on this page.
Player count
Where does nate place among Rust servers?
In the top 69% of all ranked servers sits nate, at #15,411 on hours played over seven days.
What is the current population on nate?
At the moment nate is offline, having last been seen 6 days 20 hours ago. Averaged over the past week: 0 players.
Server rules
On what map does nate take place?
The game generates the procedural map that nate runs.
What settings and rules should you know for nate?
The name of nate gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does nate run from?
You will find no region published by nate. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 45.47.225.81:28015.
How reliable is nate, and is it currently online?
nate is offline at the moment, with the last sighting 6 days 20 hours ago. 2% is the uptime for the last 7 full days, up for 4 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
What Rust version is nate using?
On Windows, nate runs Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on nate when wipe day arrives?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what schedule does nate reset its map?
To tell its rhythm we would need more of nate's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 22 days 15 hours.
Tags and filters
Where does nate appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include nate are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on nate?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags nate publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to nate?
Enter client.connect 45.47.225.81:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.