MonkeyCode Test Server
Offline 45.62.172.81:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 119 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 140 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 105 / 700
- RustSpain.com | EU Main 31 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 30 / 1000
Quick answers
From the figures on this page.
Player activity
Where does MonkeyCode Test Server place among Rust servers?
In the top – of all ranked servers sits MonkeyCode Test Server, at #15,428 on hours played over seven days.
Is MonkeyCode Test Server busy at the moment?
At the moment MonkeyCode Test Server is offline, having last been seen 40 days ago.
Rules and settings
Which map is active on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, produced by the game.
What are the rules on MonkeyCode Test Server, and what settings does it run?
No gather rate appears in the name of MonkeyCode Test Server. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is MonkeyCode Test Server based?
You will find no region published by MonkeyCode Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 45.62.172.81:28015 is its address.
How reliable is MonkeyCode Test Server, and is it currently online?
MonkeyCode Test Server is offline at the moment, with the last sighting 40 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.
On what Rust version does MonkeyCode Test Server operate?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does MonkeyCode Test Server wipe, and at what times?
To tell its rhythm we would need more of MonkeyCode Test Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 54 days 19 hours have passed since this world was made.
Server tags
Where does MonkeyCode Test Server appear across the Rust Wipe Tracker lists and filters?
You will find MonkeyCode Test Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on MonkeyCode Test Server?
The game's server browser picks up these MonkeyCode Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join MonkeyCode Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 45.62.172.81:28015.