MonkeyCode Test Server
Offline 45.62.172.83:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 207 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 179 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 60 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of MonkeyCode Test Server against other Rust servers?
Over the past seven days, MonkeyCode Test Server has climbed to #15,467 for player hours, putting it in the top – of all ranked servers.
Is MonkeyCode Test Server busy at the moment?
At the moment MonkeyCode Test Server is offline, having last been seen 37 days 11 hours ago.
Map and rules
What is the current map on MonkeyCode Test Server?
The game generates the procedural map that MonkeyCode Test Server runs.
What settings and rules should you know for MonkeyCode Test Server?
You will not find a gather rate in the name of MonkeyCode Test Server. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
In which region is MonkeyCode Test Server based?
There is no region published for MonkeyCode Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 45.62.172.83:28015.
How reliable is MonkeyCode Test Server, and is it currently online?
The current status for MonkeyCode Test Server is offline, last seen 37 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is MonkeyCode Test Server using?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does MonkeyCode Test Server wipe, and at what times?
To tell its rhythm we would need more of MonkeyCode Test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 53 days 18 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is MonkeyCode Test Server part of?
You will find MonkeyCode Test Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on MonkeyCode Test Server?
Read off the game's server browser, the tags for MonkeyCode Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to MonkeyCode Test Server?
Enter client.connect 45.62.172.83:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.